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Every game runs in the open engine under the rules ID og-v1-h512. Multipliers are in hundredths, payouts are gross (the stake is included) and every payout is rounded down to the currency’s minor unit. The figures on this page are at a return to player of 99%, the default; Return to player explains how the other options change them. Mines, Pump and HiLo play step by step, or in one click; Crash plays on a clock; Blackjack plays step by step. The other games settle in one go.

Maximum payout and the largest multiplier

Each currency’s maximum payout refuses, with bet_limit, any bet whose largest possible payout is above it. The game server never cuts a win down to the limit: it refuses the bet before it is placed. For a round played step by step (Mines, Pump and HiLo played by hand, Crash and Blackjack), the largest possible payout covers the whole round, every step included. The largest stake a game accepts is therefore your maximum payout divided by the largest multiplier of the player’s settings. With a maximum payout of 100,000.00: Set each currency’s maximum payout with the games you offer in mind. When Crash or HiLo is on, the Games page shows the largest stake your maximum payouts allow in them for each currency. See Games, currencies and limits.

Mines

The player picks how many mines hide on a 5×5 board of 25 tiles, then reveals tiles. Each safe tile raises the multiplier; a mine ends the round with nothing. The player cashes out after at least one safe tile, and clearing every safe tile pays at once. In one-click mode the player chooses the tiles first and the round settles in one go.
  • Options. 1 to 24 mines. The element starts at 3.
  • Multiplier. After r safe tiles: 0.99 × C(25, r) / C(25 − mines, r), rounded down to the hundredth.
  • Largest multiplier. Clearing every safe tile: 24.75× with 1 mine, 2,277.00× with 3 mines, 5,148,297.00× with 12 or 13 mines.
  • Its errors. mines_config, tile, no_reveals.

Plinko

A ball drops through rows of pins, bouncing left or right with equal chance, and pays the multiplier of the bucket it lands in.
  • Options. 8 to 16 rows; risk Low, Medium or High. The element starts at 12 rows, Medium.
  • Payouts. A signed table for each of the 27 combinations. Outer buckets pay the most: 1,000.00× at 16 rows, High. A landing below 1.00× is not a win.
  • Its errors. plinko_config.

Dice

The player sets a target between 2.00 and 98.00 and bets the roll lands over or under it. The roll is 0.00 to 99.99, and a roll equal to the target loses on both sides.
  • Options. Target 2.00 to 98.00; over or under. The element starts over 50.00.
  • Multiplier. 99 divided by the share of winning rolls in percent, rounded down to the hundredth. Over 50.00, 4,999 of the 10,000 rolls win and the bet pays 1.98×. From 1.01× to 49.74×.
  • Its errors. dice_target.

Limbo

The player sets a target multiplier and wins it when the drawn multiplier reaches it.
  • Options. Target 1.01× to 1,000,000.00×. The element starts at 2.00×.
  • Payout. The target, when the draw is equal to it or higher.
  • Its errors. limbo_target.

Crash

A multiplier climbs from 1.00× until it crashes at a point drawn when the bet is placed. The player cashes out before the crash, or sets an automatic cash out.
  • Options. Automatic cash out off, or 1.01× to 1,000,000.00×. The element starts with it off.
  • Payout. The multiplier at the moment of cash out. Reaching the crash point exactly loses.
  • Largest multiplier. Every Crash bet is checked at 1,000,000.00×, whatever its automatic cash out.
  • Its errors. crash_target, crash_actions.

Roulette

European single-zero roulette. The player places chips on numbers and outside bets, and the chips together are the stake.
  • Bets. Straight numbers 0 to 36; red, black, odd, even, low (1 to 18), high (19 to 36); the three dozens and the three columns. At most 49 stacks, one per target.
  • Payouts. Straight 36×, dozen and column 3×, even-money bets 2×. Zero wins only the chips on 0.
  • Largest multiplier. The best pocket for the chips on the table; 36.00× for a single straight number.
  • Its errors. roulette_config, roulette_stake.

Keno

The player picks up to 10 numbers from 1 to 40. Ten numbers are drawn, and the count of hits sets the payout.
  • Options. 1 to 10 picks; risk Classic, Low, Medium or High. The element starts on Classic with an empty board.
  • Payouts. A signed table for each of the 40 combinations, none above 1,000.00×. Some one-pick tables pay part of the stake on a miss.
  • Its errors. keno_config.

Baccarat

Punto banco from an infinite deck. The player stakes on Player, Banker, Tie or a mix of them, and the deal follows the standard drawing rules.
  • Payouts. Player 2×, Banker 1.95×, Tie 9×. On a tie, Player and Banker stakes are returned. Banker’s 1.95× is exact on stakes that are multiples of 20 minor units and otherwise rounds down by up to one minor unit.
  • Its errors. baccarat_config, baccarat_stake.

Wheel

A wheel of equal segments spins once and pays the segment it stops on. Each layout has one crown segment that pays the most.
  • Options. 10, 20, 30, 40 or 50 segments; risk Low, Medium or High. The element starts at 20 segments, Medium.
  • Payouts. Low pays 1.20× or 0.40× on every segment and never 0; Medium leaves half the segments blank; High pays only the crown and its two neighbours. Crowns range from 1.50× (Low, 10 segments) to 49.00× (High, 50 segments). A payout below the stake is not a win.
  • Its errors. wheel_config.

Pump

The player pumps a balloon through up to 25 seals. A strong seal moves the payout up a rung; a weak one bursts the balloon and the round pays nothing. The player cashes out after at least one pump, or sets the rung to stop at.
  • Options. Risk Low (1 weak seal), Medium (2), High (4) or Extreme (8). In one-click mode, the rung to stop at: up to 24, 23, 21 or 17 by risk. The element starts on Medium.
  • Largest multiplier. The top rung: 24.75× on Low, 297.00× on Medium, 12,523.50× on High, 1,070,759.25× on Extreme.
  • Its errors. pump_config, no_pumps.

Diamonds

Five gems are drawn from six colours, and the pattern of repeats sets the payout, from a pair to five of a kind.
  • Options. Risk Low, Medium or High. The element starts on Medium.
  • Payouts. Five of a kind pays 20.00×, 50.00× or 250.00× by risk. Every risk returns 1283/1296, 98.9969%.
  • Its errors. diamonds_config.

HiLo

A card is dealt and the player calls whether the next card is higher, lower or the same, building a multiplier with each correct call. Aces are low, kings are high and suits do not count. The player can skip a card up to 52 times a round. In one-click mode the player sets a multiplier to cash out at and the game calls the likelier side.
  • Options. By hand, or a cash-out target of 1.01× to 1,000,000.00× in one click. The element starts in one click at 2.00×.
  • Multiplier. The product of the chances of each correct call, with the 1% edge applied once to the whole chain, up to 1,000,000.00×.
  • Its errors. hilo_target, hilo_call, hilo_cashout, hilo_skips.

Blackjack

Blackjack from an infinite deck. The dealer stands on all 17s and checks for blackjack under an ace or a ten. Players can double any first two cards, also after a split, split equal values up to four hands, and take insurance against an ace. There is no surrender and there are no side bets.
  • Payouts. Blackjack 3:2, a win 1:1, insurance 2:1. A push returns the stake.
  • Extra stakes. Doubles, splits and insurance each debit their own extra stake from your wallet before the step plays. A round can stake up to 8 times the bet plus insurance.
  • Largest multiplier. 16.00× the bet, for four doubled hands that all win.
  • Its errors. action_stake, hand, action_pending.

Errors every game shares

A code on the bet refuses the bet before any money moves. A code on a step refuses only that step and changes nothing.